Monday, January 27, 2020 1:22:39 AM
  • Posted: Monday, September 2, 2019 10:43 AM
  • 8
Hi,

When launching Grandnode in 'debug' mode in Visual Studio how can I load the included plugins (for example Grand.Plugins.Payments.PayPalStandard)?
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  • Posted: Monday, September 2, 2019 11:31 AM
  • Moderator
  • 414
I suppose you are writting about compiled plugins, because source code are loaded automatically. To get final, compiled plugins, you should build them before launch.
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  • Posted: Monday, September 2, 2019 11:57 AM
  • 8
Patryk wrote:
I suppose you are writting about compiled plugins, because source code are loaded automatically. To get final, compiled plugins, you should build them before launch.


So the source code plugins that exist in /Plugins should be loaded into GrandNode when I run a debugging session?  Because they're not.  

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  • Posted: Monday, September 2, 2019 12:48 PM
  • Moderator
  • 414
Paul,

Sorry, but I don't understand, maybe I'm missing something. To run application with Plugins, you have to build them before launch. After succesfull build, you will get compiled plugins. Then if you want to change something in the plugin, you will have to open source code, change the code, then again Build the plugin. It's the way how it works.
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  • Posted: Monday, September 2, 2019 1:44 PM
  • 8
Ah, sorry, lack of understanding on my part.

Okay, I've built each plugin, now when I launch grandnode I can see them in the 'local plugins' tab.  However if I click install on one of them, I see 'plugin installed' message, but plugin still appears in the 'not installed' list and it's not actually installed.
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  • Posted: Monday, September 2, 2019 3:18 PM
  • Moderator
  • 52
Hi,
Do you install/uninstall plugins during debug (it's not recommended)?
Regards
Krzysztof
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  • Posted: Monday, September 2, 2019 3:38 PM
  • 8
Yes, I'm trying to install a plugin during debugging to evaluate the plugin..... Is it not possible to do that?
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