Hi,
When launching Grandnode in 'debug' mode in Visual Studio how can I load the included plugins (for example Grand.Plugins.Payments.PayPalStandard)?
Plugins in visual studio
Saturday, December 28, 2024 12:47:31 PM
Patryk wrote:
So the source code plugins that exist in /Plugins should be loaded into GrandNode when I run a debugging session? Because they're not.
I suppose you are writting about compiled plugins, because source code are loaded automatically. To get final, compiled plugins, you should build them before launch.
So the source code plugins that exist in /Plugins should be loaded into GrandNode when I run a debugging session? Because they're not.
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Paul,
Sorry, but I don't understand, maybe I'm missing something. To run application with Plugins, you have to build them before launch. After succesfull build, you will get compiled plugins. Then if you want to change something in the plugin, you will have to open source code, change the code, then again Build the plugin. It's the way how it works.
Sorry, but I don't understand, maybe I'm missing something. To run application with Plugins, you have to build them before launch. After succesfull build, you will get compiled plugins. Then if you want to change something in the plugin, you will have to open source code, change the code, then again Build the plugin. It's the way how it works.
Best regards,
Patryk
GrandNode Team
Patryk
GrandNode Team
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Ah, sorry, lack of understanding on my part.
Okay, I've built each plugin, now when I launch grandnode I can see them in the 'local plugins' tab. However if I click install on one of them, I see 'plugin installed' message, but plugin still appears in the 'not installed' list and it's not actually installed.
Okay, I've built each plugin, now when I launch grandnode I can see them in the 'local plugins' tab. However if I click install on one of them, I see 'plugin installed' message, but plugin still appears in the 'not installed' list and it's not actually installed.
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